RokJaw WIP 18/3
This is a work in progress of a caveman named rokJaw. Just sculpting some high details, which will be baked on to the original res mesh, to give more detail. Trying to stay under a 15k triangle...
This is a work in progress of a caveman named rokJaw. Just sculpting some high details, which will be baked on to the original res mesh, to give more detail. Trying to stay under a 15k triangle...
This was my entry for the Holiday Challenge 2014. The entire thing was done in modo except the face and beard which were made in zbrush. For the concept I original wanted something like jolly hallmark...
Another school project for our compositing class. This one is a group project that we have chosen to be based on mario kart. I would be doing the animation and modeling of the Car...
Just finished texturing, took a whole day to get the hang of unwrapping and applying materials to the pilot. There were plenty of template materials to build upon which made the process pretty...
As you can see the clothing for the pilot is nearly finished. Just have to add more details to the clothing and add more facial features like hair and eyes. One thing i found...
some more random play blast video’s that i had recorded https://vimeo.com/79954090 https://vimeo.com/79954094 https://vimeo.com/79954089 The shopkeeper getting thrown scene, done with the use of mass fx
Work in progress blocked in animations [vimeo 78457860] [vimeo 78457854] [vimeo 78457858]