RokJaw WIP 18/3



This is a work in progress of a caveman named rokJaw. Just sculpting some high details, which will be baked on to the original res mesh, to give more detail. Trying to stay under  a 15k triangle limit, at the moment the mesh is sitting around 11.5k triangles . What is left for him, is to texture, hair, rigging and add some simple animations.

RocJaw_WIP_03 RocJaw_WIP_02 RocJaw_WIP_04

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