RokJaw WIP 23/3
Work in progress of RokJaw, rendered quickly in vray. I finished texturing him, though it took longer than expected, having to deal with some pipeline problems. Has diffuse, specular and normal map and he is sitting...
Work in progress of RokJaw, rendered quickly in vray. I finished texturing him, though it took longer than expected, having to deal with some pipeline problems. Has diffuse, specular and normal map and he is sitting...
Done some concepts for a personal project,this is one of the characters. Sculpted in zbrush, then rendered keyshot. Its going to be remade to be usable in maya, here are some of the WIP shots of the process...
This was my entry for the Holiday Challenge 2014. The entire thing was done in modo except the face and beard which were made in zbrush. For the concept I original wanted something like jolly hallmark...
Ident that I’m planning to use for my Showreel for the student expo in 2 weeks. I wanted some sort of fun creature to come into the scene and present my name in...
At the current date I started using Zbrush loosely over a month now and I aim to get better by doing random sculpts per day. These sessions could last anywhere between 1-8 hours and...
One of the assessments is to make a character riding a four legged creature. For now I finished sculpting the bodies of both characters and finished the horses armor. The Giraffe was sculpted in...
To help keep that blog mentality going, it’s time to reflect a few key things I did this week. Starting off with this lovely ATM, in which it’s going to be used for...