RokJaw WIP 23/3




Work in progress of RokJaw, rendered quickly in vray. I finished texturing him, though it took longer than expected, having to deal with some pipeline problems. Has diffuse, specular and normal map and he is sitting around 10k triangles, maybe hitting 12k if i want to make the hair and cloth as double sided (for game engines).

Next up rigging and animating.


RocJaw_WIP_06 RocJaw_WIP_07RocJaw_WIP_09

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