What in hell i did this week 9/2/2014
To help keep that blog mentality going, it’s time to reflect a few key things I did this week. Starting off with this lovely ATM, in which it’s going to be used for...
To help keep that blog mentality going, it’s time to reflect a few key things I did this week. Starting off with this lovely ATM, in which it’s going to be used for...
A new plugin called mesh fusion came out this week. Its freaking boolean on steroids, being able to cut and merge sub-D meshes. It does require a new type of modeling workflow something akin...
Final Render for the pilot. All modeling was done in modo then composited in photoshop. As you can guess the trees are just a stock image from cg textures but everything else is modeled...
This is the the low poly version of the plane i did recently. Managed to reduce the poly count by half compared to the original mesh which also not including subD (be around 200k)...
Just a quick high poly model of a plane I made. Roughly took 6 hours to box model the whole thing, getting the hang of using the falloffs to help shape a lot of...
Just finished texturing, took a whole day to get the hang of unwrapping and applying materials to the pilot. There were plenty of template materials to build upon which made the process pretty...
As you can see the clothing for the pilot is nearly finished. Just have to add more details to the clothing and add more facial features like hair and eyes. One thing i found...
This is the current progress of a character I am modeling in modo. It is based on the chibi pilot concept by tim von rueden, from concept cookie. I decided to model the...