Modeling the Pilot WIP

Pilot_Brother-concept

This is the current progress of a character I am modeling in modo. It is based on the chibi pilot concept by tim von rueden, from concept cookie.

 base_body_wire

I decided to model the whole body for the hell of it which could be useful to reuse it as a base body for any other related projects. Its going to be a high poly model but I’m going to retopogize and bake in the high details over to a low poly mesh for learning purposes.  One good thing i found with modo is how i could easily mold the mesh by using modo’s sculpting tools instead of depending on soft selection or manually moving each vertices every time.

base_body

Considering the base body is done for now, time to move onto the cloths and accessories.

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